![]() ![]() These choices appear to be the unique way a player can approach how they deal with some enemies. Paragon/Renegade system - Descriptions of the game state that there was to be a good/evil system, with the story changing depending on the choices of the player.RPG elements - thejosh described Lair of the Mantis as "a sci-fi action/horror mod with a few rpg and tactical elements as well." Judging from screenshots, these appear to be in the form of the player interacting with non-player characters.Vehicles that can be driven - Much like in Trench Warfare, the player would have been able to drive a (very detailed) car in the outdoor levels.Unique attacks - In addition to the alternate fist attack, there are screenshots that displayed stealth kills, and a sniper rifle with a functioning scope.The archived version of the Lair of the Mantis website lists eight weapons, but the last update regarding the game reported it had increased to fifteen. Fifteen weapons - All the weapons are revamped or replaced, with additions like the Flamethrower, and interestingly the knife is replaced with fists that have an alternative power-attack ability along with the normal attack.There's also armor, but it's uncertain whether it functioned as additional health, or a damage reducer. HUD elements - From what is visible on the player HUD in screenshots we can spot some features such as the implementation of secondary items (such as what could be an adrenaline shot) and a slick mini-map.(This list is based on information announced by thejosh on various platforms, and what can be garnered from available screenshots) Lair of the Mantis had reportedly been in development since January 2008, and the following list of features were slated to be included in the game. The project was built on Wolf4SDL, but so heavily modified and with so many detailed high resolution (128x128) graphics, the game looked to many as if it had to have been built on something more advanced. The visuals in the screenshots, as well as a (now lost) YouTube trailer showing it all in action, were impressive and for many the game shot up to the tops of their wishlists. However that turned out to be nothing compared to what they revealed in June of 2009 with the announcement of their at-the-time new project, Lair of the Mantis. The game received much praise, and is still pointed to as an example of one of the better quality games released on DOS. That game utilized many features either rarely or never before appearing in other Wolf3D projects and some great visuals to accompany them. Thejosh was a member of the modding community that made quite an impact with the release of their first game Trench Warfare in late 2005. ![]()
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