The game's topography is deliberately fractured and varied, giving you endless elevations to climb and terrain to traverse. (Opens in a new window) Read Our Yakuza: Like a Dragon (for PC) ReviewĮlden Ring's map is a key gameplay facet in a similar way as movement and combat. On the whole, Elden Ring is easily the most visually impressive game that FromSoftware's produced. Jaw-dropping monuments and fantasy architecture add to the graphical splendor, too. From the lighting and shadows to the mist hanging over highlands, Elden Ring looks awesome in the most literal sense. In Elden Ring, every zone has the same spectacular flair and evocative wonderment as the Dragon Aerie in Dark Souls II. Dark Souls II had fleeting glimmers of that inspirational vision in places like the Dragon Aerie and the Shrine of Amana, but all too often the game world felt generic and even nonsensical. It features a grandiose story, a sprawling and highly detailed world, superb lighting elements, and spectacular visuals and vistas. In fact, Elden Ring feels like the realization of everything Dark Souls II promised it would be when it was first revealed. (Opens in a new window)Įvery Souls game gets love in Elden Ring, even the black sheep of the series, Dark Souls II. Since 1982, PCMag has tested and rated thousands of products to help you make better buying decisions. How to Set Up Two-Factor Authentication.How to Record the Screen on Your Windows PC or Mac.How to Convert YouTube Videos to MP3 Files.How to Save Money on Your Cell Phone Bill.How to Free Up Space on Your iPhone or iPad.How to Block Robotexts and Spam Messages.Game of the Year: Elden Ring (FromSoftware Inc. Innovation Award: Immortality (Half Mermaid Productions)īest Technology: God of War Ragnarök (Santa Monica Studio/Sony Interactive Entertainment)īest Design: Elden Ring (FromSoftware Inc./Bandai Namco Entertainment)Īudience Award: God of War Ragnarök (Santa Monica Studio/Sony Interactive Entertainment) Social Impact Award: Citizen Sleeper (Jump Over The Age/Fellow Traveller) You can find a full list of winners below:īest Debut: Stray (BlueTwelve Studio/Annapurna Interactive)īest Visual Art: Elden Ring (FromSoftware Inc./Bandai Namco Entertainment) God of War Ragnarökīest Audio: God of War Ragnarök (Santa Monica Studio/Sony Interactive Entertainment)īest Narrative: Pentiment (Obsidian Entertainment/Xbox Game Studios) This year's Independent Games Festival awards were also held on the same stage, with Cosmo D Studios' surreal adventure Betrayal At Club Low taking home both the Nuovo Award and the Seumas McNally Grand Prize. She was best known for her title The Sumerian Game, released in 1964. Meanwhile, Sony San Diego won the publicly-voted Audience Award with God of War Ragnarök, along with the awards for Best Audio and Best Technology.Īs previously announced, the Lifetime Achievement award was given to John Romero, honouring the long-running career of the Doom, Quake and Wolfenstein developer.Īnd the Pioneer Award was posthumously given to Mabel Addis, often billed as the first female video game designer. Sign up for the GI Daily here to get the biggest news straight to your inboxĭevelopers gathered in San Francisco last night to celebrate the best in games design and more, with Elden Ring and God of War Ragnarök taking home the most prizes at the Game Developers Choice Awards.įromSoftware's Elden Ring won three awards, including the top accolade of Game of the Year, as well as Best Design and Best Visual Art.
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